Computer and Communication Tools

What’s ready now and what’s in your future

posted on April 1, 2013 - 9:21am
Entering into the world of disability should come with a giant neon sign that reads “Warning: Technology Ahead.” It’s inescapable. Not only is it all around us but for many of us, technology keeps us alive well beyond what the naysayers predict. Different neuromuscular diseases progress at different rates, but eventually we all start losing mobility, strength and/or dexterity. Some of us will...

The game's afoot!

posted on January 7, 2013 - 9:19am
Quest Vol. 20, No. 1
More than 33 million people in the United States are gamers with disabilities. That number grows every year. Once considered frivolous, video games have become an important part of modern culture. Decades ago, no one could have foreseen the video game craze — or the impact it would have on the lives of players with disabilities.

Here’s yet another way technology lets the music come through

posted on October 1, 2012 - 9:00am
QUEST Vol. 19, No. 4
"I hear cymbals, but I don't see them," Stephenie Och recalls a fellow parade watcher announcing as the Long Prairie-Grey Eagle Area High School Marching Band marched by this summer.

Don't let hand weakness interfere with using a tablet, e-reader or smartphone

posted on October 1, 2011 - 3:37pm
QUEST Vol. 18, No. 4
Technology has put the world into the palms of our hands through hand-held mobile devices such as the iPad, smartphone and e-reader. But when disability caused by muscle disease takes the “hand” out of “hand-held,” the tips and products detailed in this article may help.
posted on October 1, 2011 - 8:32am
QUEST Vol. 18, No. 4
Bedtime is when I prefer to curl up with a good book. Hunching over the hardcover in the dark, I squint and squirm trying to find a comfortable position and read my Book Club’s selection of the month. A lamp would disturb my husband’s slumber, so I use a book light. The tiny beam needs constant adjusting. To save eye strain, I’ve even borrowed the “large type” books from the library. No matter...

Video games can serve the higher public good when players work alone or with a team to solve genetic and biochemical puzzles

posted on March 31, 2011 - 11:57am
QUEST Vol. 18, No. 2
Note: This article was updated Sept. 19, 2011. Video games have a reputation for being big time-wasters. But what if you could help solve scientific mysteries — such as unraveling the origins of a genetic disease — at the same time as you’re having fun? That’s the idea behind several new online games designed to harness the collective brain power of computer users — a process known as “...

My body may be confined mostly to one point in physical space, but my mind looks forward to its weekends in cyberspace

posted on March 31, 2011 - 11:45am
QUEST Vol. 18, No. 2
When I graduated from high school in 1984, there were no tearful farewells to friends and girlfriends while a New Wave soundtrack played in the background like some John Hughes movie. Frankly, I was relieved to be free to start my writing career, and hopefully be heralded as the next William Gibson. When my science fiction failed to sell, I switched to writing thrillers and, consequently, hoped...

An FCC contest asks: How can 'cloud computing' create new opportunities for people with disabilities?  Deadline is May 1;  two cash prizes are offered

posted on March 4, 2011 - 3:53pm
The Federal Communications Commission wants to know: What’s your vision for using “cloud computing” to create new opportunities for people with disabilities? The FCC is co-sponsoring the competition “Lifted by the Cloud: Visions of Cloud-Enhanced Accessibility,” and asking participants to create short multimedia presentations showing “what could be possible using the computing and communication...
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