Computer and Communication Tools

Today's power wheelchair innovations put users in the driver's seat like never before

posted on July 7, 2014 - 9:07am
Lateral Tilt System from Motion Concepts Dynamic Controls’ iPortal Mouse Mover + Accessibility Aquila Corp.’s Airpulse PK2 wheelc

The transformative power of eye-gaze technology for users with disabilities

posted on April 1, 2014 - 9:11am
Quest Spring 2014
Tobii EyeMobile Research supports the theory that, at least in some cases, blindness can heighten other senses, like hearing. So it seems somehow fitting that modern technology can enable an otherwise voiceless person to speak by leveraging — of all things — his or her own vision. 

The Abilities Expo, held in seven U.S. cities annually, offers a peek at new assistive technology and trends as well as product test-drives

posted on January 9, 2014 - 9:25am
Quest Winter 2014
Every industry has its trade shows and the granddaddy for the disability community is the Abilities Expo. Introduced in 1979, the Expo’s target audience is people with disabilities, their family members, caregivers, seniors, wounded veterans and health care professionals.

Build a custom video gaming rig that maximizes your abilities

posted on October 3, 2013 - 9:21am
Quest Vol. 20, No. 4
TrackIR
posted on July 1, 2013 - 9:05am
Quest Vol. 20, No. 3
"Hello, Computer,” Star Trek’s space engineer Scotty says pleasantly, while holding a computer mouse up to his mouth as if it were a microphone. No response. “Just use the keyboard,” he’s advised. “The keyboard,” he says. “How quaint.” In the 1986 movie “Star Trek IV: The Voyage Home,” the starship Enterprise’s engineer has traveled back in time, where Scotty can’t fathom a computer without voice...

What’s ready now and what’s in your future

posted on April 1, 2013 - 9:21am
Quest Vol. 20, No. 2
Entering into the world of disability should come with a giant neon sign that reads “Warning: Technology Ahead.” It’s inescapable. Not only is it all around us but for many of us, technology keeps us alive well beyond what the naysayers predict. Different neuromuscular diseases progress at different rates, but eventually we all start losing mobility, strength and/or dexterity. Some of us will...

The game's afoot!

posted on January 7, 2013 - 9:19am
Quest Vol. 20, No. 1
More than 33 million people in the United States are gamers with disabilities. That number grows every year. Once considered frivolous, video games have become an important part of modern culture. Decades ago, no one could have foreseen the video game craze — or the impact it would have on the lives of players with disabilities.

Here’s yet another way technology lets the music come through

posted on October 1, 2012 - 9:00am
QUEST Vol. 19, No. 4
"I hear cymbals, but I don't see them," Stephenie Och recalls a fellow parade watcher announcing as the Long Prairie-Grey Eagle Area High School Marching Band marched by this summer.